The Effects of the Design Thinking-Based STEAM Program on Improvement in Creativity of Elementary Schoolers

AUTHORS

Jin-Mi Tae,Graduate School of Education, Soongsil University 369-Sangdo-Ro, Dongjak-Gu, Seoul 06978, Korea

ABSTRACT

This study verified the effects of STEAM (science, technology, engineering, arts, mathematics) program, which was developed for attempting the creative & integrative problem solving according to the design thinking principle in order to be utilized as the alternative class of curriculum, on the improvement in creativity of the 5thgraders at elementary school. In the process of going through Empathy, definition, Ideate, prototyping and demonstration phase, the students come to attempt problem solving with their own originative method through observing user and finding their hidden needs. This experimental treatment program is characterized by what was designed to directly map out and even demonstrate own living design in order to learn the principle of IoT and to solve daily weather problem through especially applying the SW teaching aid called cloudBit. As a result of confirming the effects on the promotion in creativity through using the creativity test tool by Wallach & Kogan following the 6-week experimental treatment, the students as the research subjects were identified to have been significantly enhanced in both factors of fluency and originality compared to the students in the control group. This outcome suggests that the activity may be effective that makes and directly demonstrates own problem-solving output, not just learning knowledge simply, while supporting in order to possibly acquire easily the problem-solving phase like the design thinking for the improvement in creativity of elementary school students.

 

KEYWORDS

Elementary student, Design Thinking, STEAM, IoT, Creative Problem-Solving

REFERENCES

[1]      WEF, The Future of Jobs, “Employment, Skills and Workforce Strategy for the Fourth Industrial Revolution”, Global Challenge Insight Report, Geneva, (2016).
[2]      UKCES, “The Future of Work: Jobs and Skills in 2030”, https://www.gov.uk/government/uploads/system/uploads/attachment_data/file/303335/the_future_of_work_key_findings_edit.pdf, (2014).
[3]      STEPI, “Seeking Strategic Countermeasures against Future Social Change in the Era of the 4th Industrial Revolution”, Sejong, (2016).
[4]      J.M. Tae, “Development of STEAM Education Content Utilizing the Most Advanced Product by KOFAC”, KOFAC, Seoul, (2017).
[5]      J. S. Cho, “A Study on Effective Education of Programming Language, Vol. 2, No. 2, pp. 30-35, (2010).
[6]      STEPI, “Seeking Strategic Countermeasures against Future Social Change in the Era of the 4th Industrial Revolution”, Sejong, (2016).
[7]      J.Y. Son and K.S. Han, “Validation of the Korean version of Wallach & Kogan Creativity Test”, The Journal of Creativity Education., Vol. 16, No. 2, pp. 81-105, (2016).

CITATION

  • APA:
    Tae,J.M.(2018). The Effects of the Design Thinking-Based STEAM Program on Improvement in Creativity of Elementary Schoolers. International Journal of Computer Science and Information Technology for Education, 3(1), 7-12. 10.21742/IJCSITE.2018.3.1.02
  • Harvard:
    Tae,J.M.(2018). "The Effects of the Design Thinking-Based STEAM Program on Improvement in Creativity of Elementary Schoolers". International Journal of Computer Science and Information Technology for Education, 3(1), pp.7-12. doi:10.21742/IJCSITE.2018.3.1.02
  • IEEE:
    [1] J.M.Tae, "The Effects of the Design Thinking-Based STEAM Program on Improvement in Creativity of Elementary Schoolers". International Journal of Computer Science and Information Technology for Education, vol.3, no.1, pp.7-12, May. 2018
  • MLA:
    Tae Jin-Mi. "The Effects of the Design Thinking-Based STEAM Program on Improvement in Creativity of Elementary Schoolers". International Journal of Computer Science and Information Technology for Education, vol.3, no.1, May. 2018, pp.7-12, doi:10.21742/IJCSITE.2018.3.1.02

ISSUE INFO

  • Volume 3, No. 1, 2018
  • ISSN(p):2205-8370
  • ISSN(e):2207-5372
  • Published:May. 2018

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